Well, there's nothing fancy in this (just type SCALE) and nothing much to write in the description, and it's not even a game so here's some text for you to read.

You'll not believe me but it took me 4 days to get here.  A lot of learning happened. It was an ambitious challenge for me to use bgfx or sokol, but it was fun.

I started exploring on Thursday: I wanted to try SDL3 + bgfx initially, so I started with that, went through tutorials, examples, discord and LLM chats to understand how to make it work with C (because I wanted to work on C), but then there were some issues with shaders so switched to C++. I got it to work as a desktop app, but wasn't able to make/compile shaders to work on HTML5.

On the day of Game jam: I switched to sokol halfway, so that I can make at least some progress. I was equally unfamiliar with sokol so it was not going to be easy but still, felt I need a switch. It took so long to just render a Triangle on screen, and then rendering texture, and then maintaining aspect ratio, learning model/view/etc matrices concepts, I was able to get here.

Thanks for checking out.

GitHub: https://github.com/sanket143/type-scale-in-sokol
YouTube livestream playlist:
 https://www.youtube.com/playlist?list=PLMWMM__oYITg
Kenney assets used: Letter Tiles: https://kenney.nl/assets/letter-tiles

AI Disclosure: Used for easy documentation access & asking errors for debugging.

Published 3 days ago
StatusIn development
PlatformsHTML5
Authorsanket143
GenreEducational
Tags2D, sokol
AI DisclosureAI Assisted, Code

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